A new soft shadow generation algorithm using precomputed visibility field has been designed. It can generate soft shadow of static mesh object. Now, its computation cost is proportional to number of occluder. For a single occluder, FPS is around 100. I am trying to design an algorithm for non-occluder culling.
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張貼留言 (Atom)
The shadow looks nice!
回覆刪除How long is the precompution process?
It takes me 1 hr.
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