2009年10月5日 星期一

Real-time dynamic soft shadow generation using precomputed visibility field

A new soft shadow generation algorithm using precomputed visibility field has been designed. It can generate soft shadow of static mesh object. Now, its computation cost is proportional to number of occluder. For a single occluder, FPS is around 100. I am trying to design an algorithm for non-occluder culling.






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