Miracle 3D Engine is another 3D engine written in c++ and using DX10. Yes, I am another guy who reinvent the wheel again but I am still interested in building an engine. To make this project fun, I have the following objective in my mind:
1. Try some new rendering algorithm that other 3d engine does not have.
2. Flexible architecture and can be integrated with other Physics Engine, AI Engine..
3. Object oriented, easy to use and good documentation.
4. Support DX11 and Opengl
I hope that in next few months, I can finish my research on precomputed soft shadow and migrate the engine from DX10 to DX11.
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