2009年10月31日 星期六

Preliminary non-occluder culling result

When non-occluder is culled, the performance is improved 2x, from 80fps to 160fps. The GPU used is ATI R4350.


2009年10月5日 星期一

Real-time dynamic soft shadow generation using precomputed visibility field

A new soft shadow generation algorithm using precomputed visibility field has been designed. It can generate soft shadow of static mesh object. Now, its computation cost is proportional to number of occluder. For a single occluder, FPS is around 100. I am trying to design an algorithm for non-occluder culling.






Testing

Hi..