2009年11月3日 星期二

Miracle 3D Engine

Miracle 3D Engine is another 3D engine written in c++ and using DX10. Yes, I am another guy who reinvent the wheel again but I am still interested in building an engine. To make this project fun, I have the following objective in my mind:

1. Try some new rendering algorithm that other 3d engine does not have.
2. Flexible architecture and can be integrated with other Physics Engine, AI Engine..
3. Object oriented, easy to use and good documentation.
4. Support DX11 and Opengl

I hope that in next few months, I can finish my research on precomputed soft shadow and migrate the engine from DX10 to DX11.

2009年10月31日 星期六

Preliminary non-occluder culling result

When non-occluder is culled, the performance is improved 2x, from 80fps to 160fps. The GPU used is ATI R4350.


2009年10月5日 星期一

Real-time dynamic soft shadow generation using precomputed visibility field

A new soft shadow generation algorithm using precomputed visibility field has been designed. It can generate soft shadow of static mesh object. Now, its computation cost is proportional to number of occluder. For a single occluder, FPS is around 100. I am trying to design an algorithm for non-occluder culling.






Testing

Hi..